Håll dig informerad om vad som händer i Cyberspace.
http://www.digitalspace.com
För aktuella adresser till världarnas hemsidor
http://www.worlds.com
Active Worlds homepage
http://www.activeworlds.com
The OZ Virtuals homepage
http://www.oz.com
The WELL's homepage
http://www.well.com
The Palace hemsida
http://www.thepalace.com
Black Suns hemsida
http://www.blacksun.com
Comic Chats hemsida
http://ww.microsoft.com/ie/chat/
SICS hemsida om DIVE
http://www.sics.se/dce/dive/
UCF. ExploreNet(tm). University of Central Florida, Orlando, FL. 1995. Documentation and software available
on Web via
URL http://www.cs.ucf.edu/~ExploreNet.
The Contact Consortium - ett forum för kontakt, kultur och samverkan i den digitala rymden.
http://www.ccon.org/
The VRML Consortium - källan till VRML
http://www.vrml.org/
En markand för avatarer finns. Besök t.ex: Stings´s Place
http://sting.yrams.nl
En förstahandstitt på vart den digitala revolutionen kan föra oss.
http://www.media.mit.edu/
Harvard, Åsa (1997). "På jakt efter den icke linjära formen".
http://www.konstfack.se/gdi/asa/pajakt/default.html
Vad betyder xx? Härifrån inns on-line versionen av "New Hacker's Dictionary"
http://www.ccil.org/jargon/jargon_toc.html
lektroniska pengar
http://www.cybercash.com
http://www.digicash.com
Virtual Online University
http://core.symnet.net/~VOU/
Aristotle, Politics, VII.
Baldwin, Thomas; McVoy, D. Stevens and Steinfield, Charles (1996) Convergence: Integrating Media, Information and Communication. London: Sage.
Benedikt, Michael, ed (1991). Cyberspace: First Steps. Cambridge: MIT Press.
Bowers, John (1997). Collaborative Virtual Environments: Grounding Development and Evaluation in Social Scientific Analysis. Stockholm: CID/Nada KTH, Rapport nr:TRITA-NA.D9702, CID-9
Damer Bruce (1998). Avatars! Exploring and Building Virtual Worlds on the Internet. Berkeley, CA: Peachpit Press. <http://www.digitalspace.com/avatars/>
Dyson, Esther (1997). Release 2.0: A Design for Living in the Digital Age. New York: Broadway Books.
Gibson, William (1984). Neuromancer. New York NY: Ace Books.
Hofstadter, D. R. (1979). Gödel, Escher, Bach:An Eternal Golden Braid. New York: Basic Books.
Holtzman, R. Steven (1994). Digital mantras: the langauges of abstract and virtual worlds. Cambridge MA: MIT Press.
Hughes, Charles and Moshell, Michael (1995). Shared Virtual Worlds for Education: The ExploreNet Experiment [www]. <http://www.cs.ucf.edu/~ExploreNet/papers/VA.Experiment1195.html>.
Mandelbrot, B. (1982 rev. 1983). The fractal Geometry of Nature. New York: W. H. Freeman
Mitchell, William J. (1996). City of bits: space, place, and the infobahn. Cambridge MA: MIT Press.
Morningstar, C. and Farmer, Randall (1991). 'The lesson of Lucasfilm's Habitat' in Cyberspace: First steps. M. Benedikt ed. Cambridge MA: MIT Press. <http://www.communities.com/paper/lessons.html>.
Powers, Michael (1997). How to Program Virtual Communities, Attract Web Visitors and Get Them to Stay. New York: Ziff-Davis Press. <http://www.insideout.net/community>
Reingold, H. (1991). Virtual Reality. New York: Summit Books.
Reingold, H. (1993). Virtual Communities. New York: Summit Books.
Schade C. and Steiniche M. (1993). Virtual Reality. En bok om den konstgjorda världen. Alfabeta Bokförlag AB.
Schroeder, R. (1997). Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology. <http://www.socresonline.org.uk/socresonline/2/4/5.html>
Stephenson, Neal (1992). Snow Crash. New York: Bantam Books.
Turkle, Sherry (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster. <http://www.mit.edu:8001/people/sturkle/index.html>
| Tillbaka | ordlista | Källförteckning |